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gg_Stubby_v2b Release

User is offline   Stubs 

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Posted 07 April 2009 - 11:23 PM #1

Alright, here it is boys and girls
A few hours of work over 2 days, and this map gets rolled out!
I started with no plan (bad start), and did some sloppy work, i started over and made some improvements. I have to redo textures and some lighting but i'm reallyyyyy f*cking tired right now so i'll just give you this build
Here's some screenshots
Note: One set of lifters goes up, the other goes down. You'll notice when you play the map.

If there are any glitches if you have suggestions, PM me

D/L link
Download gg_Stubby_v2

Screen Shots:
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And here's a picture of the map source loaded in Hammer editor:
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User is offline   Cleric 

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Posted 08 April 2009 - 11:53 AM #2

Spawns are to small
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User is offline   Stubs 

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Posted 08 April 2009 - 12:10 PM #3

I think that the spawns are alright, i need to finish the textures and lighting though. Maybe label the lift things up and down and add an easter egg muhahaha
(i only say that the spawns are fine because i don't want to change them. There are 16 spawn points per team)

This post has been edited by EoE.Stubs: 08 April 2009 - 12:11 PM

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User is offline   Duck Secks 

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Posted 08 April 2009 - 05:49 PM #4

Tested the map has nice cover like the hover things that make you go up and down all together good map and you should label the hover things up and down 8/10 on the map. :tup:
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User is offline   Stubs 

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Posted 08 April 2009 - 07:20 PM #5

well, thanks for the input duck. thats one of the things that i`m adding in the final version
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User is offline   Faber 

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Posted 08 April 2009 - 07:33 PM #6

that maps blows!!! jk I wish i knew how to do that sh*t
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User is offline   Jack 

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Posted 08 April 2009 - 09:44 PM #7

View PostFaber, on Apr 8 2009, 08:33 PM, said:

that maps blows!!! jk I wish i knew how to do that sh*t

S D K
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User is offline   Stubs 

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Posted 08 April 2009 - 11:58 PM #8

Alright, the final version is almost done, complete with new textures and better lighting. I would post it up now but i'm having some problems compiling because Hammer crashed so many times.
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User is offline   KiMBo 

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Posted 11 April 2009 - 05:56 PM #9

View PostJack, on Apr 8 2009, 10:44 PM, said:

S D K

I don't think he knows what you mean by that.
What do you expect when your room mate is Brian Kennedy.
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User is offline   Faber 

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Posted 11 April 2009 - 07:29 PM #10

lick a d*ck all of you lol
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User is offline   Killian 

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Posted 11 April 2009 - 08:14 PM #11

Okay lets see when you can get it up in running on the server so we can test it.
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User is offline   Stubs 

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Posted 12 April 2009 - 09:31 AM #12

Alright, here it is, the final release
Compiled without HDR for 2 reasons:
1: Weird coloration on weapons
2: Took 3x longer to compile

I know its not the best map visually, but it does need some playtesting
No screens for this release
Download gg_stubby_v2
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