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New Maps Released

User is offline   DarkShadow 

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Post icon  Posted 11 December 2006 - 06:43 AM #1

boss_officeworld and boss_combine_lockdown

Attached File  Map_1.jpg (480.13K)
Number of downloads: 41

Attached File  Map_2.jpg (474.77K)
Number of downloads: 42

enj0y.
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User is offline   *CHILIDOG* 

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Posted 11 December 2006 - 07:17 AM #2

Sweetness.
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User is offline   DarkShadow 

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Posted 11 December 2006 - 08:19 AM #3

word
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User is offline   Splunk 

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Posted 11 December 2006 - 08:21 AM #4

Nice :weee:
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User is offline   Frag0holic 

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Posted 11 December 2006 - 08:50 AM #5

Fucking sweet! I see they are on #3 (with turbo gg?)... I'll definately have to try them out later today, eventhough I really don't have the time to.

:tup:
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User is offline   Sniprwulf 

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Posted 11 December 2006 - 12:37 PM #6

ill be sure to checkem out soon, they look tight
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User is offline   monster 

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Posted 11 December 2006 - 01:09 PM #7

HDR is causing issues on officeworld, for me anyways. Too much lighting, especially for indoors. It doesn't look normal.



Posted Image
Posted Image

This post has been edited by monster: 11 December 2006 - 01:10 PM

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User is offline   Aziz 

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Posted 11 December 2006 - 01:16 PM #8

That looks nice.
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User is offline   Communist 

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Posted 11 December 2006 - 02:19 PM #9

I likes the shine. It is a bit bright, but we're used to darker maps.
But yeah, that shine is a clear sign that the lighting needs some evening out. Other than that, map looks awesome. I'll have to go screw around on it if I ever get the time.
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User is offline   Novahawk 

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Posted 11 December 2006 - 03:06 PM #10

those look f*cking awesome.. going to try them out today probably.. nice :tup:
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User is offline   Frag0holic 

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Posted 11 December 2006 - 03:36 PM #11

Hey, those duelies look kickass in that light though, Monster! lol
I don't use HDR so I don't mind too much hehe.
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User is offline   Chris82 

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Posted 11 December 2006 - 03:49 PM #12

I couldn't use HDR if I wanted to...

But secksy! :)
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User is offline   MainEvent 

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Posted 11 December 2006 - 03:56 PM #13

Sweet man. They look nice. I will try 'em out later this week.
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User is offline   monster 

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Posted 11 December 2006 - 04:12 PM #14

View PostFrag0holic, on Dec 11 2006, 01:36 PM, said:

Hey, those duelies look kickass in that light though, Monster! lol



Now looking at my screenshot, it looks good.... but don't let it fool you... any *decent* cs:s player will notice that it's just way too much light.


*BTW shadow said he took off HDR, I think
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User is offline   desidakuno5 

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Posted 15 December 2006 - 05:17 PM #15

love officeworld, dont really like the other one though
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User is offline   badmofo12345 

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Posted 19 December 2006 - 03:30 AM #16

it does definitely look like too much light... i'm a bit of a map editor... i'm not really great at it... but did the creator remember to make enough cubemaps... in HDR and LDR??? that could help

Cubemaps and HDR

If the map has been compiled with the HDR lighting option enabled in VRAD, cubemaps must be built in both HDR and LDR (non-HDR) modes. Building cubemaps in only one mode will mean that cubemaps will not be present the other mode. For information on how to build cubemaps under HDR, see HDR Lighting Basics.



that was taken from the valve hammer wiki... check it out at http://developer.val...ubemaps_and_HDR

it's a pretty good resource guide
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User is offline   Lost Hatter 

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Posted 19 December 2006 - 08:26 AM #17

Great maps...ive noteiced that a lot of people select those maps during voteing....Good job !@#$%^&
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User is offline   Boostfed 

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Posted 03 January 2007 - 01:14 AM #18

looks great.. cant wait :weee:
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User is offline   Chris82 

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Posted 03 January 2007 - 02:19 AM #19

What do you mean, "can't wait?" He released those maps already fool!
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User is offline   yurec 

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Posted 21 January 2009 - 12:51 AM #20

Very nice! Thank you.
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