CS:S Deathmatch Server added.
#1
Posted 17 January 2008 - 01:39 AM
stock maps only at the moment, you can give suggestions for custom maps if you like, but only GOOD ones that don't look like they were made by a 12 year old please
#2
Posted 17 January 2008 - 11:54 AM
MASSA please add dm_moron it can be found at fps bananna
everyone will agree its insane when busy!!
several of us go play that map.. restrict awps and auto sniper..
if you have doubts add it in the rotation and see when the dm server is most busy.. i will guarantee that map will own.
thanks for adding the deathmatch in gernral.!!
im in dc right now so i wont be able to play it untill saturday morning..so i will be pwning your asses soon enuff while trying not to be added to clerics knife count
Edited by Boostfed, 17 January 2008 - 12:47 PM.
#3
Posted 17 January 2008 - 12:51 PM
#4
Posted 17 January 2008 - 01:47 PM
HERES THE MAP IM TALKING ABOUT ------->http://www.fpsbanana.com/maps/13858
Edited by Boostfed, 17 January 2008 - 02:29 PM.
#5
Posted 17 January 2008 - 06:09 PM
yea i think it will do well the 2nd time around. i think with the addition of a few new maps we have the opertunity to have a better turn out.
HERES THE MAP IM TALKING ABOUT ------->http://www.fpsbanana.com/maps/13858
I would love to see that map in the Rotation
Hope this turns out goood
#6
Posted 17 January 2008 - 07:29 PM
#7
Posted 18 January 2008 - 09:13 AM
im telling you that sh*t is insane when you get 10-14 ppl on each team.. i went to another server to play it because id never seen the map before. once i got in there and started i just started laughing. ppl gettn shanked all over the place and it was just plain madness.
allow scouts unlimited restrict awps and auto snipes = pwnage
#8
Posted 18 January 2008 - 02:59 PM
#9
Posted 18 January 2008 - 06:56 PM
#10
Posted 19 January 2008 - 01:43 AM
bullet lines of death need to go
set the change level to # of kills instead of time
"Slayed for playing the same round twice" causes all kinds of problems.
alltalk
Other than that great setup
#11
Posted 19 January 2008 - 01:55 AM
A bunch of us played for an hour or so earlier today and there are a few minor adjustments that could help make it better.
bullet lines of death need to go
set the change level to # of kills instead of time
"Slayed for playing the same round twice" causes all kinds of problems.
alltalk
Other than that great setup
+1~
#12
Posted 19 January 2008 - 07:54 PM
#13
Posted 20 January 2008 - 01:22 AM
this looks good too http://www.fpsbanana.com/maps/18126
definately add the 1st one. inertia,cleric,soulwind and others will agree.
Edited by Boostfed, 20 January 2008 - 01:26 AM.
#14
Posted 20 January 2008 - 02:16 AM
#15
Posted 20 January 2008 - 08:41 AM
its very fun......with 20 ppl
i hate compound worst map
#16
Posted 20 January 2008 - 10:15 AM
#17
Posted 20 January 2008 - 09:03 PM
#18
Posted 21 January 2008 - 12:08 PM
This would be great. The normal maps have objectives so a team wins each round and the server changes map, but the dm maps don't and it can take over an hour or more to switch maps.set the change level to # of kills instead of time
#19
Posted 21 January 2008 - 12:16 PM
#20
Posted 21 January 2008 - 01:53 PM
We were on hangumhigh for so long last night. The timer was at 0:00 but it wasn't switching.Over an hour? the map cycle time is 30 minutes....
Maybe it was 30 minutes and I thought it was longer because it was late, but check it out on moron and hangumhigh.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users