stock maps only at the moment, you can give suggestions for custom maps if you like, but only GOOD ones that don't look like they were made by a 12 year old please
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Posted 17 January 2008 - 01:39 AM
Posted 17 January 2008 - 11:54 AM
Edited by Boostfed, 17 January 2008 - 12:47 PM.
Posted 17 January 2008 - 12:51 PM
Posted 17 January 2008 - 01:47 PM
Edited by Boostfed, 17 January 2008 - 02:29 PM.
Posted 17 January 2008 - 06:09 PM
yea i think it will do well the 2nd time around. i think with the addition of a few new maps we have the opertunity to have a better turn out.
HERES THE MAP IM TALKING ABOUT ------->http://www.fpsbanana.com/maps/13858
Posted 17 January 2008 - 07:29 PM
Posted 18 January 2008 - 09:13 AM
Posted 18 January 2008 - 02:59 PM
Posted 18 January 2008 - 06:56 PM
Posted 19 January 2008 - 01:43 AM
Posted 19 January 2008 - 01:55 AM
A bunch of us played for an hour or so earlier today and there are a few minor adjustments that could help make it better.
bullet lines of death need to go
set the change level to # of kills instead of time
"Slayed for playing the same round twice" causes all kinds of problems.
alltalk
Other than that great setup
Posted 19 January 2008 - 07:54 PM
Posted 20 January 2008 - 01:22 AM
Edited by Boostfed, 20 January 2008 - 01:26 AM.
Posted 20 January 2008 - 02:16 AM
Posted 20 January 2008 - 08:41 AM
Posted 20 January 2008 - 10:15 AM
Posted 20 January 2008 - 09:03 PM
Posted 21 January 2008 - 12:08 PM
This would be great. The normal maps have objectives so a team wins each round and the server changes map, but the dm maps don't and it can take over an hour or more to switch maps.set the change level to # of kills instead of time
Posted 21 January 2008 - 12:16 PM
Posted 21 January 2008 - 01:53 PM
We were on hangumhigh for so long last night. The timer was at 0:00 but it wasn't switching.Over an hour? the map cycle time is 30 minutes....
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