
Office Admins
#1
Posted 04 March 2008 - 09:24 PM
I am sick and tired of seeing counter terrorists being slayed for not rushing in with 2 minutes left. If they have plentiful time remaining to do their objective, they do not have to rush. People should not have to rush to their deaths just because an admin is dead.
And, also, why are terrorists being slayed for guarding hostages? It is their job... slaying a terrorist for guarding hostages is like slaying a counter terrorist for having them follow him.
I hate to have to make a post about this. But being muted or slayed or kicked or even temp banned for telling the admins this is getting on my nerves, greatly.
#2
Posted 04 March 2008 - 09:25 PM
#3
Posted 04 March 2008 - 11:11 PM
By having either team camping means, you're slowing the pace of the game. Line for example, every T sitting in projector room means Cts rush up to outside of T spawn and we all play a sit and try and pick each other off game. Making the rounds take a lot longer then needed.
But other then that, I really don't give a shit, I've played CS:S like 30 minutes in the last 2 weeks.
#4
Posted 04 March 2008 - 11:49 PM
#5
Posted 04 March 2008 - 11:55 PM
But w/e
#6
Posted 05 March 2008 - 07:25 AM
Dont slow down the pace....
ill see Ct 1 vs 5 T and he'll go Rescue 1 hostie and then camp window?
WTF?!? who cares if there is 1:20 left why did you rescue one hostie what is the point of that besides giving away your position...
I think there should be boundaries for the time...
Under 1Min and your in front office, window of garage should be slay
and like 1 min and your in longhall, outside Tspawn, or outside Paperroom should be ok...
Alot of people who camp just cant kill 5 people or what ever the odds are and shouldnt camp thats why admin slays...
#7
Posted 06 March 2008 - 03:01 PM
I'm not trying to complain or whine here, it's just when I see a CT walking around in a 1 v 6 with over a minute and a half left, he should not be slayed for it. When you're the last one left, I feel walking is necessary so the whole enemy team can't hear you and know where you are.
I also understand the slowing the pace thing, but the first half of that message is "camping is allowed". And for terrorists camping projector, that is their job. They should be allowed to do it. Rather than slay them, have the ct's shoot the projector hostages, take the t spawn hostages, and win. You don't have to rescue them all. If they don't want to leave projector to stop you from rescuing the hostages, they can lose for it. But if the counter-terrorists aren't smart enough to win a match by hostages, the terrorists should not have to suffer.
And then there are the few ct's who actually do play smart. If a guy is camping in a corner when there's noone around, that I fully understand is slayable. But what I've noticed happens is say in these 1 counter terrorist versus several terrorist situations is he'll kill one guy, then fall back so he doesn't get surrounded. I don't understand what the wrongdoing is in that, as long as there's time left for hostages. The fastest I've rescued hostages is 35 seconds, with my gun out the whole time. So players should not be slayed with a minute left just because they haven't reached the hostages yet.
I've even seen admins slay people for staying in say front office with TWO MINUTES LEFT. That is more than enough time. You shouldn't need to rush 30 seconds into the round just because an admin is dead. That's what I really honestly hate, I can live with the other stuff, but when admins make people hurry up for no reason other than because they don't want to have to wait while dead, it's essentially changing the rules of the server just for the admin's benefit.
#8
Posted 06 March 2008 - 04:31 PM
I also understand the slowing the pace thing, but the first half of that message is "camping is allowed". And for terrorists camping projector, that is their job. They should be allowed to do it. Rather than slay them, have the ct's shoot the projector hostages, take the t spawn hostages, and win. You don't have to rescue them all. If they don't want to leave projector to stop you from rescuing the hostages, they can lose for it. But if the counter-terrorists aren't smart enough to win a match by hostages, the terrorists should not have to suffer.
You sir have obviously been in a coma in your time on the office server. Yes, Cts can kill proj hostages, and rescue the other 2.... For about 2 rounds, then the Ts kill the other two and camp proj... Happens EVERY GOD DAMN TIME. Hence we say, fuck Ts and "persuade" them to rush.
#9
Posted 06 March 2008 - 07:12 PM
Something that might keep T's from camping proj. (the singlemost annoying thing with cs_office) is to, if possible, make CT's autowin if T's have killed their hostages within a timeframe of like 1-1.5 mins. Or make stricter hostage kill punishment (which would the last ditch effort).
Projector Room camping is the most annoying thing because the retards who do it never realize it's doomed to fail from the start. 9/10 times T's lose, and I'm usually the only T who doesn't do it. I usually get 2-3 kills 'cause CTs are all hurrying to proj. to shoot fish in barrels, but I do always die and have to watch my team get slowly picked off.
#10
Posted 07 March 2008 - 10:24 AM
I also understand the slowing the pace thing, but the first half of that message is "camping is allowed". And for terrorists camping projector, that is their job.
Totally Disagree. Camping projector room is not their job. Their job is to protect both hosties from being rescued. This means protecting both which is neglected almost all the time especially when after the first 20 seconds every T is in PJ room. Although I have not slayed the T team for this I have threatened to do so.
That honestly is what pisses me off. Players saying camping is allowed. Its tolerated if you are doing the objective. If everyone is in PJ room you are not following the objective. Especially like Boost says when a CT kills the two hosties in their and the CT team rescues the others while every T is still in PJ room . . . . Camping and not following their objective at which point they are going to get slayed like any other player.
#11
Posted 07 March 2008 - 05:42 PM
Totally Disagree. Camping projector room is not their job. Their job is to protect both hosties from being rescued. This means protecting both which is neglected almost all the time especially when after the first 20 seconds every T is in PJ room. Although I have not slayed the T team for this I have threatened to do so.
That honestly is what pisses me off. Players saying camping is allowed. Its tolerated if you are doing the objective. If everyone is in PJ room you are not following the objective. Especially like Boost says when a CT kills the two hosties in their and the CT team rescues the others while every T is still in PJ room . . . . Camping and not following their objective at which point they are going to get slayed like any other player.
Thats exactly so, it's ok for the T's to fall back and protect projector, but if they run there and sit there the whole round... well thats what mass slay is for.
Same goes for CT, when there like 1 minute left and the CTs are still sitting at Office/Front Window/Garage window/Sniper and aren't making an effort towards getting in, thats slayable (in my case I prefer to beacon, but I have slayed before)
keeping the rounds going, instead of turning into a CT/T camp fest is one of the things that makes the server great.
#12
Posted 08 March 2008 - 02:15 AM
Just my thoughts.
Edited by matthew0155, 08 March 2008 - 02:18 AM.
#13
Posted 08 March 2008 - 03:18 AM



#14
Posted 08 March 2008 - 08:12 AM
#15
Posted 09 March 2008 - 09:41 PM
#16
Posted 10 March 2008 - 12:10 PM
Now, don't get me wrong, I fully support the rush, and my horrific KDR (to say nothing of the Strategy Guide I wrote a while back) back up that view. There's nothing quite like the feeling of taking Front Office and then falling on the CTs as they blindly rush up the front stairs. But oftentimes that's just not able to be pulled off, and so the Ts due to lack of skill or coordination are forced to fall back to camping Projector.
I personally have to agree with Hamburger in that admins are often extremely fast to punish CTs for not rushing in, especially when said CTs are heavily outnumbered. But the job of the CT is to rush in fast and precise, which many players fail to realize or do. And so we get campfests. On the other side of the coin, Terrorists camp most often BECAUSE someone tells them to- oftentimes it only takes one failed rush to get everyone squawking CAMP CAMP CAMP. The best solution, I think, would simply be to remove the "Ts can camp" line from the intro- suggesting CAN translates most often to SHOULD and DO in the mind, and removing that would increase the action-oriented attitude to rushing. Ts know they can camp- it's a CS map, camping is implied. But they often forget that the CTs aren't the only ones who can rush, and reminding them would probably make for faster, more action-packed games.
Disclaimer: The preceding may have rambled all over the place.
#17
Posted 10 March 2008 - 12:35 PM
#18
Posted 12 March 2008 - 03:39 PM
however, in our server, we do not have flashbangs, which means when we rush in projector, we get insta-raped. and it is for this reason that cts are at a huge disadvantage in our office server IF THE TS CAMP. and this is why admins like myself do not allow projector room camping and as a result have ma_beacon #t, binded to an easily accesible key.
if you like to camp t spawn/proj, simply go to another server and get flashbang spammed all day long.
Edited by youwerekilled, 12 March 2008 - 03:40 PM.
#19
Posted 12 March 2008 - 05:27 PM
#20
Posted 12 March 2008 - 09:31 PM
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