Well, BoSS members, i have finally motivated to start working on my GunGame map. I have some extremely early-on screen shots to share, I've added more since i took these
Making this much took about half an hour, including brainstorming for it.
I did some wierd stuff on this map to plug up leaks, Hammer and the Source Engine don't like cylinders so I'm doing the best i can
This is looking like a pretty small map, so maybe 16v16 won't work, but since the server is usually 6v6~8v8 it should work pretty well.
It's hard to tell depth in these screens, but its basically a cylinder with a pathway going across the top and spawns near the center of the walls opposite eachother
I'm going to add a circular pathway around the map, and some bottom level or something, i dunno
Wish me luck
Making a gungame map...
Started by
Stubs
, Apr 06 2009 09:42 PM
3 replies to this topic
#1
Posted 06 April 2009 - 09:42 PM
#2
Posted 06 April 2009 - 10:03 PM
Update:
Added some lighting, added a catwalk around the map and completed the upper section
Next: Adding 'forcefield' walls in front of spawns, and teleporters in spawns to a lower level
Added some lighting, added a catwalk around the map and completed the upper section
Next: Adding 'forcefield' walls in front of spawns, and teleporters in spawns to a lower level
Edited by EoE.Stubs, 06 April 2009 - 10:04 PM.
#3
Posted 06 April 2009 - 11:03 PM
looks like an old thermaltake heatsink, lol
but anyways, mapping is a great time-killer.
but anyways, mapping is a great time-killer.
#4
Posted 07 April 2009 - 10:12 AM
Yeah, lol
The map is a little bit sloppy, it needs some work and i need to finish it
Maybe it will be done today and it can be tested in the GunGame map rotation?
The map is a little bit sloppy, it needs some work and i need to finish it
Maybe it will be done today and it can be tested in the GunGame map rotation?
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