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NEOTOKYO server issues


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#1 *CHILIDOG*

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Posted 05 August 2009 - 06:17 PM

Now that we have our server up it's bug chasing time! We got about 8 people on earlier and it was fun except for some issues.

1. The movement in the game seems way slower than any of the other servers I've been on. I don't know if we used a CS server config, but whatever it is there are some fairly large problems (one being that assaults can't sidestep when they have their crosshairs up).

2. All talk is on. NEOTOKYO is tactics based and uses the microphone almost exclusively to relay info. Alltalk makes this hard.

3. Server has Gungame and other sound downloads that don't work (although this is being fixed right now)
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#2 Jack

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Posted 05 August 2009 - 06:26 PM

Now that we have our server up it's bug chasing time! We got about 8 people on earlier and it was fun except for some issues.

1. The movement in the game seems way slower than any of the other servers I've been on. I don't know if we used a CS server config, but whatever it is there are some fairly large problems (one being that assaults can't sidestep when they have their crosshairs up).

2. All talk is on. NEOTOKYO is tactics based and uses the microphone almost exclusively to relay info. Alltalk makes this hard.

3. Server has Gungame and other sound downloads that don't work (although this is being fixed right now)


1. I noticed the same thing

2. I think Fox and Nameless wanted it on?
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#3 DarkShadow

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Posted 05 August 2009 - 06:31 PM

@ all issues, fixed.
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#4 foxhound100

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Posted 05 August 2009 - 07:10 PM

2 more tweaks for the server.

1. Is for a votemap to be enabled near the end of a game to determine what the next map is rather than a fixed rotation. most servers have it at when a team gets 8 wins. sort of like how we have on GG

2. Is for alltalk to be enabled for the dead
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#5 *CHILIDOG*

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Posted 05 August 2009 - 08:17 PM

there is a command that tells you the last 10 players to leave (steam ids). I dont know what it is if someone can help...
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#6 (NamEless)

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Posted 05 August 2009 - 09:33 PM

How would people feel about having !Votescramble ? so the teams aren't constantly staked



Here is the map chooser




Here are some nice plugins






another thing would be nice would be if some of the community members gave the game a shot.


current boss members playing:

Fox
Chili
thor
jack
shadow
loki
funkclown
cinci
me




If we could get about 5 more that would be great =D
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#7 Inertia

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Posted 06 August 2009 - 10:54 AM

downloaded last night see ya there at 5 tonite
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#8 foxhound100

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Posted 06 August 2009 - 02:58 PM

apparently Woodstock is having hand surgery so he'll be out for a month
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#9 MainEvent

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Posted 07 August 2009 - 05:22 PM

I'll download it in a week (beach).
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#10 Jack

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Posted 07 August 2009 - 06:31 PM

I'll download it in a week (beach).

wrong thread
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#11 eRoC

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Posted 13 August 2009 - 05:56 PM

just downloaded and installed, looks awesome. Reminds me of another HL2 mod called SMOD, which was also made in Japan, maybe by the same dudes. SMOD was awesome, basically reskinned HL2 with crazy weapons like watermelon launchers and ray guns. too bad only me and a few other people actually played it.

with the invisibility suit and sprinting its a whole new world.
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#12 foxhound100

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Posted 14 August 2009 - 07:18 PM

Shadow just a reminder to implement some of the plugins nameless posted earlier. Most importantly being the auto balance, because even when we get the server going we cant force people to switch team via commands so its up to them to do it themselves. Obviously this is an issue. Other than that none of the other plugins seem to important except maybe fixing rtv to actually work.
autobalance
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#13 DarkShadow

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Posted 23 August 2009 - 11:22 PM

autobalance should work.
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#14 foxhound100

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Posted 07 September 2009 - 12:44 PM

ok now that we have ppl playing in our NT server I have a list of things to fix/add

1. Change rounds to win and change map back to 10 (it switches at 7 right now)
2. votekick/voteban/votemute cuz lets face it so far im the only admin on that much for NT and i cant be there all the time
3.Session command - details on how many kills/deaths and what not in the play session
4.Spawn protection at the beginning of the round for tks and such
5.alltalk while dead would be nice here dunno if sourcemod stuff will work tho i have no experience in this sh*t

sourcemods
other sh*t


Edit: Apparently ppl dont lag with pings up to 200 (idk) but i've had request to raise ping restriction to 250. I never see lag on NT with pings near 150 and a good number of players arent in the US so it doesnt seem like too bad of an idea

Edited by foxhound100, 07 September 2009 - 12:52 PM.

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