Css now says the servers are on an older version, just wanted to let you know.
Server version
Started by
Julius
, Aug 17 2010 03:10 PM
5 replies to this topic
#1
Posted 17 August 2010 - 03:10 PM
#2
Posted 17 August 2010 - 03:18 PM
Blasphemy!
#3
Posted 17 August 2010 - 04:20 PM
WTF is this sh*t...
Is it me or are they always f*cking up something...
Is it me or are they always f*cking up something...
#4
Posted 17 August 2010 - 04:33 PM
Yeah, they always seem to f*ck something up, or make a
good thing into something sh*tty. If it is not broke, then
don't try to fix it lmfao.
good thing into something sh*tty. If it is not broke, then
don't try to fix it lmfao.
#5
Posted 17 August 2010 - 05:37 PM
Confirmed. Steam released an update today, that's the reason. Good update too.
#6
Posted 17 August 2010 - 05:37 PM
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the engine.
- Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
- Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
- Reduced overlap in the sound timing code.
- Fixed a case where audio could skip.
- Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.
- Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
- Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
- Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
- Gave chat interface priority over scoreboard to reduce conflict between the two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
- Stats:
- Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
- Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
- Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
- Improved the font on the achievement toast.
- Community Requests:
- Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
- De_dust and De_dust2 updated.
- Fixed several exploits.
- Fixed collisions on crenellation and domes.
- Fixed minor visual glitches.
- Adjusted HDR settings.
- Removed dust clouds.
- Added console variable cl_hudhint_sound.
Edited by MainEvent, 17 August 2010 - 05:40 PM.
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