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enj0y.
Posted 11 December 2006 - 07:17 AM
Posted 11 December 2006 - 08:19 AM
Posted 11 December 2006 - 08:21 AM
Posted 11 December 2006 - 08:50 AM
Posted 11 December 2006 - 12:37 PM
Posted 11 December 2006 - 01:09 PM
Edited by monster, 11 December 2006 - 01:10 PM.
Posted 11 December 2006 - 01:16 PM
Posted 11 December 2006 - 02:19 PM
Posted 11 December 2006 - 03:06 PM
Posted 11 December 2006 - 03:36 PM
Posted 11 December 2006 - 03:49 PM
Posted 11 December 2006 - 03:56 PM
Posted 11 December 2006 - 04:12 PM
Hey, those duelies look kickass in that light though, Monster! lol
Posted 15 December 2006 - 05:17 PM
Posted 19 December 2006 - 03:30 AM
Cubemaps and HDR
If the map has been compiled with the HDR lighting option enabled in VRAD, cubemaps must be built in both HDR and LDR (non-HDR) modes. Building cubemaps in only one mode will mean that cubemaps will not be present the other mode. For information on how to build cubemaps under HDR, see HDR Lighting Basics.
Posted 19 December 2006 - 08:26 AM
Posted 03 January 2007 - 01:14 AM
Posted 03 January 2007 - 02:19 AM
Posted 21 January 2009 - 12:51 AM
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