New Maps Released
#1
Posted 11 December 2006 - 06:43 AM
Map_1.jpg 480.13KB 41 downloads
Map_2.jpg 474.77KB 42 downloads
enj0y.
#2
Posted 11 December 2006 - 07:17 AM
#3
Posted 11 December 2006 - 08:19 AM
#4
Posted 11 December 2006 - 08:21 AM
#5
Posted 11 December 2006 - 08:50 AM
#6
Posted 11 December 2006 - 12:37 PM
#7
Posted 11 December 2006 - 01:09 PM
Edited by monster, 11 December 2006 - 01:10 PM.
#8
Posted 11 December 2006 - 01:16 PM
#9
Posted 11 December 2006 - 02:19 PM
But yeah, that shine is a clear sign that the lighting needs some evening out. Other than that, map looks awesome. I'll have to go screw around on it if I ever get the time.
#10
Posted 11 December 2006 - 03:06 PM
#11
Posted 11 December 2006 - 03:36 PM
I don't use HDR so I don't mind too much hehe.
#12
Posted 11 December 2006 - 03:49 PM
But secksy! :)
#13
Posted 11 December 2006 - 03:56 PM
#14
Posted 11 December 2006 - 04:12 PM
Hey, those duelies look kickass in that light though, Monster! lol
Now looking at my screenshot, it looks good.... but don't let it fool you... any *decent* cs:s player will notice that it's just way too much light.
*BTW shadow said he took off HDR, I think
#15
Posted 15 December 2006 - 05:17 PM
#16
Posted 19 December 2006 - 03:30 AM
Cubemaps and HDR
If the map has been compiled with the HDR lighting option enabled in VRAD, cubemaps must be built in both HDR and LDR (non-HDR) modes. Building cubemaps in only one mode will mean that cubemaps will not be present the other mode. For information on how to build cubemaps under HDR, see HDR Lighting Basics.
that was taken from the valve hammer wiki... check it out at http://developer.val...ubemaps_and_HDR
it's a pretty good resource guide
#17
Posted 19 December 2006 - 08:26 AM
#18
Posted 03 January 2007 - 01:14 AM
#19
Posted 03 January 2007 - 02:19 AM
#20
Posted 21 January 2009 - 12:51 AM
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