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Gun Game Maps


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#1 JMan3rd

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Posted 24 February 2007 - 05:47 PM

I think there are some maps we should keep and some we should ditch for gun game.
What does everyone else think?

Keep:
aim_ag_texture2
boss_combine_lockdown_v1
aim_map_usp
boss_officeworld_v1
gg_cold_day or knas_speedcastle_css


Discard: :tdown:
gg_canyon
gg_natus_final
gg_overpass


Add: :tup:
gg_aim_shotty
deagle (the one with the shorter boxes, so fun to knife on)
playground
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#2 Novahawk

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Posted 24 February 2007 - 06:02 PM

yeah i agree.... and we definitely need gg_aim_shotty back on there!
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#3 King_Dude

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Posted 24 February 2007 - 07:11 PM

I love playground, discard gg_cold_day and keep knas_speedcastle_css. I was never a fan of deagle. And for the love of god keep gg_canyon.
That has to be the best looking Gun Game map i have ever seen! :weee:
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#4 Chris82

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Posted 24 February 2007 - 09:45 PM

Good looking doesn't necessarily mean good gameplay.

And also Shadow, for the love of God add my map!
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#5 JMan3rd

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Posted 24 February 2007 - 10:22 PM

Canyon is a nice looking map, and so is overpass. I would have to agree with Chris, good looks doesnt mean good gameplay. In any case, those maps really empty the server out or everyone RTV's. Its hardly worth having them in the loop.
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#6 Frag0holic

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Posted 24 February 2007 - 10:34 PM

Keep:
aim_ag_texture2
boss_combine_lockdown_v1
aim_map_usp
boss_officeworld_v1
gg_canyon (for current lack of an alternative).

Discard:
The rest.

Add:
boss_lanparty (or whatever Chris' map is called)
fy_shotgun_alley
any other combine_lockdown sized maps.
some good version of bloodarena!!

gg_aim_shotty is still there, it just needs to be switced to by an admin. I kinda think it's too small to have on rotation. imagine 13vs13 on that map... :21:
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#7 �HADOW109

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Posted 24 February 2007 - 11:16 PM

I agree with Frag, I've noticed that when the maps change to places like overpass and canyon, people just
disconnect :malace:. Because of the maps, I've seen a decrease of players on server #3.
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#8 monster

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Posted 24 February 2007 - 11:58 PM

make it 24/7 officeworld and shotty.



+1
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#9 Raccoon00

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Posted 25 February 2007 - 01:01 AM

Which one is the bridge????

i like that one alot
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#10 Novahawk

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Posted 25 February 2007 - 07:59 AM

Keep:
aim_ag_texture2
boss_combine_lockdown_v1
aim_map_usp
boss_officeworld_v1
gg_canyon (for current lack of an alternative).

Discard:
The rest.

Add:
boss_lanparty (or whatever Chris' map is called)
fy_shotgun_alley
any other combine_lockdown sized maps.
some good version of bloodarena!!

gg_aim_shotty is still there, it just needs to be switced to by an admin. I kinda think it's too small to have on rotation. imagine 13vs13 on that map... :21:

Its much bigger than you think frag.. and the max on the server is 12v12 anyway... we had a 16v16 going on in shotty once.. that was some great fun.. but it was chaotic... but even a 12v12 is fine on that map... we need to have it back on rotation...
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#11 Splunk

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Posted 25 February 2007 - 02:22 PM

Ya definetly get rid of canyon and overpass and maybe cold day or knas
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#12 DarkShadow

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Posted 25 February 2007 - 02:22 PM

that map isnt gettin re-added, shotty stays off the rotation but on the list.

im working on a better version of officeworld, which should be done today or tomorrowz
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#13 QuickShot838

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Posted 25 February 2007 - 03:24 PM

take away:

overpass
natus_final
coldday

keep:

the rest

(speed castle is an iffy)
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#14 Novahawk

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Posted 25 February 2007 - 03:32 PM

that map isnt gettin re-added, shotty stays off the rotation but on the list.

im working on a better version of officeworld, which should be done today or tomorrowz

Sweet! can't wait :tup:
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#15 Non-Toxic

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Posted 26 February 2007 - 04:43 PM

i agree with jman's picks, leaning towards cold day instead of speedcastle

a few other random suggestions:

Posted Image
gg_8-ballv3

i haven't tried it with other people but just running through the map it looked pretty decent. only issue i could find is that theres a somewhat elaborate tunnel system that i'm sure some asshole would camp in.

Posted Image
gg_aztec_mini_beta

again, didn't try with other people but it could be fun. pretty open so it lends itself to fast gameplay and its not so big that it becomes impossible to play with only a few people on.

Posted Image
gg_wreckers

update: i think it looks like it would be ok even though shadow thinks it sucks.

Posted Image
dr3w_gg_paintball_forest

it is probably going to be instantly shot down by everyone but i think it would be fun.

thats all i've got for now, i'll return with updates

Edited by Non-Toxic, 26 February 2007 - 05:03 PM.

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#16 DarkShadow

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Posted 26 February 2007 - 04:47 PM

all the maps you posted suck balls.
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#17 Non-Toxic

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Posted 26 February 2007 - 04:50 PM

well at least i wasn't suggesting that we keep canyon.
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#18 SuHh

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Posted 26 February 2007 - 08:06 PM

jman....im in love with ur sig xD


+1 hehe

btw toxic those maps do suck :D
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#19 JMan3rd

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Posted 01 March 2007 - 06:20 PM

jman....im in love with ur sig xD



Haha, thanks :tup: .
Jack Bauer is my hero
and Jessica Alba is just one sexy b*tch :evil:
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