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TF2 Servers Upgraded!


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#1 wondergod

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Posted 24 October 2007 - 05:10 AM

We got together and came up with a few ways to get the TF2 servers going....Below are the newly adjusted TF2 servers...

TF2 CTF Map Rotation WITH INSTANT RESPAWN!
ctf_2fort
ctf_turbine
ctf_well
ctf_stronghold - NEW!
ctf_mach2 - NEW!

TF2 CP Map Rotation WITH INSTANT RESPAWN!
cp_granary
cp_dustbowl
cp_gravelpit
cp_floodzone2 - NEW!
cp_castle - NEW!
cp_wolf - NEW!

Please try them out and help us get them packed. We are leaving the rotations with all the maps for now. Please give us your feedback and let us know if you think we should tweak anything else. Like increase respawn from instant to maybe 5 seconds or whatever. In addition try it out before you say you don't like this or that...

GO PLAY TF2 NOW!

Edited by wondergod, 24 October 2007 - 12:22 PM.

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#2 DarkShadow

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Posted 24 October 2007 - 05:13 AM

that about sums up what we did... if you have suggestions, Post them, If you say *wish I had TF2*, I will remove your posting rights.
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#3 Mandraque

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Posted 24 October 2007 - 05:21 AM

that sounds like good stuff. Just try to leave yourself specing a bit if you dont see anybody, there always empty.
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#4 Massacre

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Posted 24 October 2007 - 06:45 AM

I've played on a few instant respawn TF2 servers before... On CP_ maps when you have a offensive objective, it's almost impossible to win. For instance, on cp_gravelpit (If I'm not mistaken) the last capture point is right next to the enemy's base, so no matter how many of these mother f*ckers you kill, there's going to be 10 more Heavies, Medics, and Engineers to replace them. It gets pretty frustrating, especially when you know damn well your TEAM is using more TEAMWORK on TEAM Fortress 2 to win.

Other than that... Where the f*ck is Well? That's one of the best maps, in my opinion.
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#5 Smalls

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Posted 24 October 2007 - 07:23 AM

I like it, I think we'll figure out pretty quick how possible it is to win these games with instant respawn on, but it'll sure be fun while we do.


Is it also possible to raise the max number of players or is it a max of 24 no matter what?
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#6 DarkShadow

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Posted 24 October 2007 - 09:06 AM

I dunno about well, some of the folks were complaining about it but I dunno, were just experimenting with it at the moment.

and yah 24 is the max unless you feel like editing hex codes everytime valve release an update.
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#7 Smalls

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Posted 24 October 2007 - 09:25 AM

The server titles reflect the no respawn time right?
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#8 wondergod

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Posted 24 October 2007 - 04:14 PM

no i think we added ctf well, shadow...i cant remember i was lacking sleep at the time...

Yea Massacre, Instant respawn might be a problem on some CP maps...but this is kind of just a test...
In addition Gravelpit sucks in general so that one will probably get killed. Right now we are running all the maps to see which ones do well, and if we have to tweak the respawn timers. It is possible for us to do a map to map respawn timer but that may take some more work. So just try it out for now..


and smalls yes we made sure the server name states Instant Respawn...

we are really looking for the feedback on the map rotations and whether or not you guys like the new Custom Maps...I personally think Mach2, Turbine, Stronghold and Castle are great...
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#9 Mandraque

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Posted 24 October 2007 - 05:42 PM

just get a invul or two and gets you the capture i think.
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#10 DarkShadow

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Posted 27 October 2007 - 09:59 PM

loaded a plugin called TFTrue on the servers which does a few things including fast respawn

TFTrue Plugin 1.0
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Description
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The TFTrue plugin creates 5 new cvars for server owners to control aspects of Team Fortress 2 normally hidden to users. These cvars control critical hit chance, friendly fire, and respawn time.

CVars
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tftrue_crit_chance I left it at default
The chance to do critical damage (decimal percentage)

tftrue_melee_crit_chance I upped it to 0.35 instead of 0.15
The chance to do critical damage with a melee attack (decimal percentage)

tftrue_rapid_crit_chance I left it at default
The chance to do critical damage when firing rapidly (decimal percentage)

tftrue_friendlyfire Left it disabled
Players will get hurt if a member of the same team hurts them

tftrue_respawnwavetime changed to 5
Loose respawn timer. Tests have shown this value to be subject to some scalar determined by the game
during play. For instant respawn set this to 0.
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#11 Smalls

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Posted 27 October 2007 - 10:05 PM

Shadow, I saw you messin with the respawn timer on the CTF server and so far no difference...
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#12 Chris82

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Posted 28 October 2007 - 12:17 AM

Alright so I messed with the configs tonight, the only thing I majorly changed was the timelimit variable on the ctf server which is now set at 0. This should eliminate the map randomly changing while you're in the middle of a game. The map should now only change if a team wins three rounds. (Doesn't have to be consecutive)
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#13 Smalls

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Posted 28 October 2007 - 08:16 AM

Ok Chris, either way :p

After you changed the map time limit variable, it definitely switched on us.
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#14 DarkShadow

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Posted 28 October 2007 - 02:16 PM

noticed that mani tends to crash the server if you slay somebody, thats kinda rofls.
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