
Don't Even Bother with Modern Warfare 2...
#21
Posted 04 November 2009 - 04:55 PM
#22
Posted 04 November 2009 - 06:59 PM
Saw this coming, but IW is just stabbing a dead body now...
http://kotaku.com/53...r-capped-at-9v9
They're capping PC multiplayer at 9v9... WTF!?!
Wow, that's hilarious.
#23
Posted 05 November 2009 - 02:48 AM
#24
Posted 05 November 2009 - 08:24 AM
So lets say (random numbers) CoD 4 sold 1 million copies at $50 and 800,000 copies were pirated, thats $50 million they made still even if it was pirated so much. Now MW2, they made all of these (sh*tty) changes so less people pirate it. Ok, now only 800 people pirate it, yay. Wait, but they only sold 10 copies (realistic number for the pc version by the way), thats $600 they made. Lets compare $50,000,000 to $600. Ah, must be the work of piracy.
Even if they manage to reduce piracy with this game (highly unlikely) It's still going to sell like sh*t, and in the end they'll make way less money, blame piracy and stop developing for PC (no big loss there), like Epic.
#25
Posted 05 November 2009 - 09:07 AM
#26
Posted 05 November 2009 - 09:36 AM
#27
Posted 05 November 2009 - 10:06 AM

#28
Posted 05 November 2009 - 11:11 AM
#29
Posted 05 November 2009 - 01:18 PM
#30
Posted 05 November 2009 - 01:31 PM
#31
Posted 05 November 2009 - 04:49 PM
#32
Posted 09 November 2009 - 01:58 PM
I'll probably get this game for the 360, though.
#33
Posted 16 November 2009 - 02:04 PM
#34
Posted 16 November 2009 - 03:15 PM
Nice testing there guys, tried it on 4 different machines, XP, Vista, and windows 7 machines, all have the same problem. Ran it with realtek HD audio, creative X-Fi, Audigy 2/3/4, and a few off brands. All have the same issue, can't tell me that they didnt encounter this during testing of the game? Oh wait, yeah they probably did little to no testing of the finished product and threw it on the production line.
Probably had a single type of machine they did playtesting on which was probably some 4000$ super rig and had no presence of mind to test it on a variety of hardware to make sure sh*t worked.
#35
Posted 16 November 2009 - 04:14 PM
IMO, the multiplayer is WORSE than the first one because everyone in that game is an ass, the weapons are unbalanced (like always), and the perks are unbalanced (bling, anyone?)
I preferred CoD4, because the game was SIMPLER and more balanced (besides the Barret)
Other Thoughts:
The menus are UGLY, looks like a sh*tty flash game's menu
The graphics have not been changed at all
The maps are too small/repetitive. At least in CoD4 the maps were big enough to get out of your spawn
For consoles, this game is okay, but for PC (where CoD was born), this game phails.
#36
Posted 16 November 2009 - 06:21 PM
The story is retarted, although some of the sequences are fun.
I like the part (read: laugh at) where you have to get to the roof to light the flares. Why the hell would they carpet bomb the city if they thought it was nuked??? If it was nuked, there would be nothing left to carpet bomb.... And the whole thing with lighting the flares: they said that if the building is still under American control, light the flares on the roof so they don't carpet bomb it. What's to stop the Russians from lighting the green flares on the roof (to not get carpet bombed)?
The last level is awesome though... epic music during the boat chase...
Def not a buy though
#37
Posted 16 November 2009 - 08:00 PM
you're correct though, nothing was changed from CoD4, the graphics are the exact same and the guns are imbalanced but I only wanted to play the singleplayer bit anyhow and since I've already done that it's now uninstalled.
btw, I was playing it online for an hour with cracked steam and there is honestly a ton of cheaters already on it, with somebody using an aimbot, the round ends in like 5-10 minutes when they drop the nuke, which is hilarious because nobody can kick these people off, because nobody has admin on a server, so it's just epicfail.
I really feel sorry for anyone who has bought this game in the hopes that it would have fun multiplayer aside from the lack of dedicated servers.
#38
Posted 16 November 2009 - 08:56 PM
#39
Posted 17 November 2009 - 10:45 AM
EDIT: http://www.gossipgam...-after-release/
Funny
Edited by Killian, 17 November 2009 - 01:58 PM.
#40
Posted 17 November 2009 - 02:00 PM

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