Ping Masking
#1
Posted 18 October 2010 - 08:22 PM
Example:
*You CANNOT have a ping of 5 normally unless you are the host of a listen server. Think of it this way: 100-tick server = 1 game-state update every 10 ms. To have a ping of 5 ms, you would have to be communicating with the server twice as fast as the server is running. Generally, a ping of 15 or less is considered fishy (15ms = game-state update rate of a 66-tick server).
#2
Posted 18 October 2010 - 11:02 PM
#3
Posted 19 October 2010 - 11:44 AM
#4
Posted 19 October 2010 - 07:33 PM
#5
Posted 19 October 2010 - 09:17 PM
Yesterday, I played for a half-hour with my normally ~45ms ping masked to 5ms. It clearly works.you clearly have never heard of sv_mincmdrate, please stop making issues out of nothing.
#6
Posted 19 October 2010 - 11:44 PM
if this were a real issue, I'm sure I would have fixed it back in oh... 2003 or so when I first put up a SRCDS beta server.
#7
Posted 21 October 2010 - 04:33 PM
#8
Posted 21 October 2010 - 08:56 PM
The benefit has nothing to do with increasing the speed of your actual connection with the server--it comes from being able to shoot people after said people have actually taken cover/moved well away, because of how lag compensation works. Masking one's ping simply allows one to exploit this by having a massive actual ping whilst not being auto-kicked. People with a masked ping should be assumed to be using this exploit or attempting to be leet by looking like they are.you clearly don't understand how the internet works, just because your scoreboard ping says 5, it gives you no benefit ingame over anybody else.
if this were a real issue, I'm sure I would have fixed it back in oh... 2003 or so when I first put up a SRCDS beta server.
Off-topic: We need an AFK autokicker. Getting rolled because of 3 AFKs blocking movement is plain silly.
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