New Radar Coming Out
#1
Posted 11 August 2006 - 10:55 PM
I personally think this ruins the stealth aspect of the game. If you are caught creeping around and an enemy sees you but dies, then the whole enemy team knows where you are. Whats the point of even moving stealthily when the entire team knows where you are anyways? I am not resistant to change, in fact i thought the shield was pretty cool despite the problems it caused for game balance. But this? why not just give everyone wall hacks instead? The whole point of CS is movement to confuse the enemy, not just waiting for your teammates to reveal the enemy's position.
Whats your position? I know we should wait before bashing, but the idea of this just sounds bad.
#2
Posted 12 August 2006 - 12:57 AM
#3
Posted 12 August 2006 - 02:01 AM
#4
Posted 12 August 2006 - 02:08 AM
#5
Posted 12 August 2006 - 07:18 AM
#6
Posted 12 August 2006 - 01:01 PM
#7
Posted 12 August 2006 - 01:57 PM
Yea, dead before 3 secounds...i have no clue but im guessing that you will have to look at the enemy for several seconds b4 they appear on radar. if this is the case then the enemy/you will be dead b4 either of you show up on the respective teems radar
#8
Posted 12 August 2006 - 06:05 PM
Either way the update will actually make the radar somewhat useful.
#9
Posted 13 August 2006 - 01:53 PM
#10
Posted 13 August 2006 - 02:27 PM
#11
Posted 13 August 2006 - 04:37 PM
It should be like BF2 where you have a button to say you spotted someone, and they showed up for 3-5seconds. Realistic, and not tracking them, just their last position.
I really hate this idea truely. As most of you know, I shine when I'm the last player left, even when outnumbered. When I'm the last guy I bank of them splitting up to look for me, so I can pick them off without alerting the others so much to my position. If they could see me on the radar, then after one - two guys I have the remaining team mates all rushing towards me at once. Making the last man stand pointless. If your the last guy against 3-5, with that radar system you might as well just type 'kill' in your command console.
#12
Posted 13 August 2006 - 04:57 PM
#13
Posted 13 August 2006 - 05:09 PM
For example, lets say a T is camping the projector room, looking at T Spawn. A CT comes in from the storage rooms and sees the T camping in the room, but the T doesn't ever think to turn and look at that door every once in a while, to watch his own back.
The CT should just kill him, and in most cases will, but that's a time where the person who gets nabbed and put on radar deserves too, because they weren't watching out and being careful. That also doesn't mean you should jump around all over the place and try to look everywhere at once, but it does mean you should be more watchful. Always turn around every couple seconds to watch your back, especially when it is you alone against 2 or more enemies. Don't stay in one spot too long, watch all entrances and exits, etc...
I'd still rather not have this radar tracking, but I can see strategic purposes for implementing it. It should stay as it is now, or get the BF2 radar alert, though. I'm just trying to point out times where such a radar would be useful.
#14
Posted 13 August 2006 - 06:36 PM
#15
Posted 13 August 2006 - 06:57 PM
Edited by ghozy, 13 August 2006 - 06:57 PM.
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