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Maps Updated on GunGames


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#1 DarkShadow

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Posted 13 January 2007 - 12:35 AM

The current Rotation is currently

aim_ag_texture2
gg_canyon
gg_cold_day
boss_combine_lockdown_v1
aim_map_usp
gg_natus_final
knas_speedcastle_css
boss_officeworld_v1
gg_overpass

I dunno, Please review these maps and let me know what you think.
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#2 wyte mafia

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Posted 13 January 2007 - 12:38 AM

gj
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#3 Mandraque

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Posted 13 January 2007 - 01:01 AM

gj i will play them tomorrow
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#4 Frag0holic

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Posted 13 January 2007 - 03:02 AM

intel? ugh.. switch it with gg_aim_shotty and we've got a killer rotation :tup:
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#5 The Drizzle

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Posted 13 January 2007 - 12:52 PM

Aww, put shotty back in there :(

Shotty actually fills up the server pretty fast sometimes, which is good. And a big map isnt bad every so often when the servers are full.
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#6 monster

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Posted 13 January 2007 - 12:54 PM

Aww, put shotty back in there :(

Shotty actually fills up the server pretty fast sometimes, which is good. And a big map isnt bad every so often when the servers are full.



Best map on the servers.... bring it back!
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#7 Chris82

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Posted 13 January 2007 - 12:56 PM

Agreed. The Intel map sucks hard.
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#8 Novahawk

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Posted 13 January 2007 - 03:09 PM

Yeah we need shotty back on there! other than that, it looks good..

Edited by Novahawk, 13 January 2007 - 03:09 PM.

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#9 sch3nk2k4

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Posted 14 January 2007 - 03:40 AM

coldday and aztec seem to be not popular
everytime they come up ppl rtv and ppl from and not from BoSS seem to be saying bad things about them
factory is a little big, but fun
i also got used to canyon and its fun
well, just thought i'd throw in $.02
cya l8r pps
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#10 TheHobo

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Posted 14 January 2007 - 04:44 AM

omfg shadow i love u... u finaly ditched mindmaze!!, but then again taking out shottie common what were u thinking =D
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#11 The Drizzle

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Posted 14 January 2007 - 12:33 PM

Shotty is still on the server, just not in the rotation, admins can just change it if they want to.
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#12 QuickShot838

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Posted 14 January 2007 - 04:16 PM

i hav to say the new maps r just great... positive feedback :tup:
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#13 DarkShadow

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Posted 14 January 2007 - 11:34 PM

I added two Good ones. gg_overpass and gg_natus_final, both of which are good, but what are your thoughts about the maps at the moment, which ones do you feel are overly worthless maps, and dont mention shotty.

I also removed gg_aztec_mini and intel.
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#14 sch3nk2k4

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Posted 14 January 2007 - 11:40 PM

OMFG those 2 new maps kick sooooo much ass
as for worthless maps im not to hot on the castle one
nice picking of new maps though, i like the change
and whatever you do please do not take away texture2
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#15 Billy Pumper

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Posted 15 January 2007 - 12:50 AM

i just got back in town and im going to check them out tomarrow, i can't wait
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#16 Raccoon00

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Posted 15 January 2007 - 12:56 AM

I'll check it out....not a big fan of gungame..
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#17 Frag0holic

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Posted 15 January 2007 - 03:35 AM

I wish I could play css on this piece of $#^@# laptop........

Hopefully I'll have it fixed / got a new one soon.
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#18 The Drizzle

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Posted 15 January 2007 - 04:03 PM

I like em. And I thought about it yesterday, we have combine lockdown, just a bigger version of shotty where you can actually move around without getting cock blocked all day. And for a smaller type map we have officeworld. The other maps are cool though.
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#19 Mandraque

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Posted 15 January 2007 - 04:06 PM

i like em lots, i like cold day
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#20 MeatFlanks

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Posted 15 January 2007 - 09:13 PM

Speed Castle is waaaaaay too big

I dont mind the Coldday one...but after playing on a full server (which happened while texture2 was running)...everyone left when it got to coldday

The other maps are cool
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