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death match server


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#1 Boostfed

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Posted 12 September 2007 - 04:19 AM

we had a few ppl in deathmatch tonight.. at most 9 or 10

some of the players started to lag horribly. even after i check rates and restarted the server. ( i just changed maps)

ppl became invisable and when someone died or shot someone.. the notification crap in upper left did have names it said : "not connected " so u didnt know who killed who..

everyones rates were fine.. 25k

this has happend a few times before as well.. is it just the server itself or can we do something to fix it??

dm is becomming kinda popular and i believe we should definately keep it.
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#2 Armitage

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Posted 12 September 2007 - 04:22 AM

Yea i was there with boost and it got pretty bad, i even went to the length of restarting cs, then steam then my computer, and router to see if it was on my end, but a lot of players started complaining about the lag and how they were in the ground, and invisible and no sound, etc. a lot of people left the server after a few minutes and i even stayed in the server alone to see if it continued and it did a little but not as bad as it did when it had other people in it.
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#3 Jesterman

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Posted 17 September 2007 - 12:14 PM

yeah im not sure but there were a few lag spikes and i was on that night, just before boost joined. i guess i didnot feel the full blow of the lag.

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#4 Ezekiel

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Posted 17 September 2007 - 06:42 PM

In situations where everyone becomes invisible and says "not connected" is usually a user end error, not a server error.
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