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Poll: Poster/Wall Title (53 member(s) have cast votes)

What should the the poster/wall be called?

  1. BoSS Dream Team (11 votes [20.75%])

    Percentage of vote: 20.75%

  2. BoSS Wall-of-Fame (35 votes [66.04%])

    Percentage of vote: 66.04%

  3. BoSS Ass-kickers (5 votes [9.43%])

    Percentage of vote: 9.43%

  4. Other (post) (2 votes [3.77%])

    Percentage of vote: 3.77%

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#21 Chris82

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Posted 23 July 2006 - 11:36 PM

Heh. Maybe a gravestone for Assortment of Candy.

Remember, creative input is welcome. I don't want people not to like this map.
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#22 RogueAlly

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Posted 24 July 2006 - 07:39 AM

How about a wall of shame then... in the basement or somewhere

Server Nazi
Bossman
Candy

ect...
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#23 Cleric

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Posted 24 July 2006 - 08:26 AM

How about a wall of shame then... in the basement or somewhere

Server Nazi
Bossman
Candy

ect...


That's still givining them some credit so I would say a BIG NO on that. :tdown:
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#24 Mandraque

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Posted 24 July 2006 - 10:37 AM

it sounds like its comming toguether real nice. if you need any testers i would be glad to help..i tried doing maps woth that sh*t but it keeped on crashing so i gave up. good luck with it though.
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#25 Chris82

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Posted 24 July 2006 - 12:59 PM

Alright, here are some early devshots.

Door to Shadow's office:
Posted Image

BoSS donation money and a random package:
Posted Image

You can't have an office without something to eat/drink:
Posted Image

Shadow's desk. The PC is on the BoSS website, of course:
Posted Image

Pressing the keyboard will turn off the PC:
Posted Image

So will breaking it:
Posted Image

Remember, these are early devshots. The map is nowhere near final and map effects like cubemapping and lights aren't applied yet.
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#26 Cleric

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Posted 24 July 2006 - 01:19 PM

That is sick how you have the boss forum on the computer in the game. Can't wait to see what it looks like when it is all done.

Keep up the good work! :tup:
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#27 Tyler Durden

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Posted 24 July 2006 - 01:19 PM

Looks great, but you need to have some signs like one above Shadow's office that says something like "Shadow's Office" or some sh*t.
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#28 Mandraque

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Posted 24 July 2006 - 01:24 PM

nice....i just tried making a map right know(a simple one) but the bots keep on running into the walls and stay there.........thats just weird.
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#29 Chris82

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Posted 24 July 2006 - 02:12 PM

Yeah, you need to create a .nav file. Usually when you play with bots for the first time, it'll create one for you. You can fix it though somehow.

Do what I do when I'm lost...search the Valve Developer Wiki.
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#30 RogueAlly

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Posted 24 July 2006 - 04:50 PM

So is that lower level in the final picture the basement as viewed from shadow's office?

Little random thing, if you can throw in tickets or something like that on a desk somewhere that'd be cool. Have em' be to Billy's porno shop or gentlemen's club. Something like that.
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#31 Mandraque

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Posted 24 July 2006 - 05:03 PM

the more i venture into this program the more complex it gets...thats for the site...i dont remember it auto regenation the first time so im going to try manualy starting it up. if that doesnt work then ill learn how to do it form scratch..



EDIT- woo 150!!!! yay!!!

Edited by Mandraque, 24 July 2006 - 05:04 PM.

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#32 Tyler Durden

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Posted 24 July 2006 - 06:57 PM

So is that lower level in the final picture the basement as viewed from shadow's office?

Little random thing, if you can throw in tickets or something like that on a desk somewhere that'd be cool. Have em' be to Billy's porno shop or gentlemen's club. Something like that.

If u do, ake em Billy's Titty Bar. :20:
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#33 Chris82

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Posted 24 July 2006 - 07:38 PM

So is that lower level in the final picture the basement as viewed from shadow's office?

Little random thing, if you can throw in tickets or something like that on a desk somewhere that'd be cool. Have em' be to Billy's porno shop or gentlemen's club. Something like that.


No, that's the downstairs (main level) The basement will actually be dark, mostly metal, and solely lit by computer screens.
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#34 Mr. Sticks

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Posted 24 July 2006 - 09:32 PM

I can't wait to see this map when it's done. I will brainstorm and try to come up with something creative to put in the map, but everything you guys have suggested sounds awesome, from the bar, to the basement, to the titty bar tickets. :tup:
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#35 XxInColdBloodxX

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Posted 24 July 2006 - 09:35 PM

Wall of Fame FTW
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#36 Chris82

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Posted 24 July 2006 - 10:12 PM

Yeah, I'll create all the textures tomorrow.

Soz...

Signs being made include:

The BoSS
DarkShadow's Office
Admin Booth
Lan Center
BYOC Table
RogueAlly's Bar
Registration
Hidden Area (hint hint)
Tyler's Fight Club
Basement/Server Room

Areas of the map:
The BoSS
DarkShadow's Office
Admin Booth
Lan Center
BYOC Table
RogueAlly's Bar
Registration
Entrance
Hidden Area (hint hint)
Tyler's Fight Club/Basement/Server Room

Expect the final map to have all the goodies of a custom CS map: new textures, models, interactive static and phys props, and, of course, the ever-popular upstairs-to-basement elevator.
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#37 Mandraque

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Posted 25 July 2006 - 08:12 AM

nice. sounds like you have a lot to do for now....and my map worked, for some reason the game didnt automaticaly do the .nav file...after playing it i realized i dame it way to big....
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#38 Tyler Durden

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Posted 25 July 2006 - 10:15 AM

I'm liking it. :20: I'm getting very excited to play it. I would love to help, but I suck at this kind of thing. So, actually, it is probably better that I am not trying to help.
You're welcome.
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#39 Chris82

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Posted 25 July 2006 - 11:54 AM

Alright, more devshots today.

Yesterday I forgot to post this picture from inside Shadow's office.

New plasma TV:
Posted Image

Alright, so here's the wall of fame. I can add graphics to it and do whatever. if anyone wants a change, tell me.
Posted Image

Inside the unfinished Admin Booth a.k.a the bunker:
Posted Image
Posted Image

Behind the bar in the kitchen. Beer, soda and chips are the choice foods at the BoSS Lan Center.
Posted Image
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#40 Tyler Durden

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Posted 25 July 2006 - 12:23 PM

Looking awesome, man! I can't wait to see the finished product.
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