Jump to content


Photo

aim_lanparty


  • Please log in to reply
175 replies to this topic

Poll: Poster/Wall Title (53 member(s) have cast votes)

What should the the poster/wall be called?

  1. BoSS Dream Team (11 votes [20.75%])

    Percentage of vote: 20.75%

  2. BoSS Wall-of-Fame (35 votes [66.04%])

    Percentage of vote: 66.04%

  3. BoSS Ass-kickers (5 votes [9.43%])

    Percentage of vote: 9.43%

  4. Other (post) (2 votes [3.77%])

    Percentage of vote: 3.77%

Vote Guests cannot vote

#161 Communist

Communist

    Red Lazarus

  • Member
  • PipPipPipPip
  • 244 posts

Posted 31 October 2006 - 12:21 PM

VERY sexy. I noticed a few of the same stuck-bugs, but otherwise othing unnormal.

Can't wait to play this on the servers.
  • 0

#162 Novahawk

Novahawk

    Beast

  • Dedicated Member
  • PipPipPipPipPipPipPipPip
  • 2,896 posts

Posted 31 October 2006 - 03:24 PM

Can't one of us just throw up a server? i mean i can do that.. and i think i will.. unless you dont want me to.. but you know i think that would be better.. like i throw up a server and when someone wants to test they can get on that.. plus we'll have like multiple people on which would be more fun that running around by yourself..
  • 0

#163 Mandraque

Mandraque

    Zombie

  • Dedicated Member
  • PipPipPipPipPipPipPip
  • 1,818 posts

Posted 31 October 2006 - 03:52 PM

ok nova, set a time....
  • 0

#164 Novahawk

Novahawk

    Beast

  • Dedicated Member
  • PipPipPipPipPipPipPipPip
  • 2,896 posts

Posted 31 October 2006 - 05:49 PM

Heh... well my server pc is being upgraded and stuff.. i'll put it up as soon as it finishes.. which might take awhile.. but it has been going for like 3 days now.. so it should probably finish soon..
  • 0

#165 Communist

Communist

    Red Lazarus

  • Member
  • PipPipPipPip
  • 244 posts

Posted 31 October 2006 - 09:02 PM

Still no bugs but a few things to notice-

-Lack of collision detection on the scrap pieces from destroyed computers. Maybe that's normal, though.
-Absolutely no collision detection between the player and the numerous chairs in the LAN hall, though they still react to bullets.
-Some keyboards and such vanish when shot
-Where's my Sim Room door record? ;) Heh. It's not that important.

All-in-all a good map, though.
  • 0

#166 Chris82

Chris82

    Serpentis Rear Admiral

  • Server Admin
  • PipPipPipPipPipPipPip
  • 1,720 posts

Posted 31 October 2006 - 09:24 PM

1. That's a part of the Source engine
2. I purposefully did that, because I wanted players to sift through quite a bit in the LAN hall, but I felt the chairs restricted movement too much, but they still needed to be there
3. Because there are so many prop_physics_multiplayer entities that after a set number are created on the client side, they disappear.
4. On the bug list :)
  • 0

#167 Sgt.Buttery

Sgt.Buttery

    The Object of Frequent Lulz

  • Dedicated Member
  • PipPipPipPipPip
  • 617 posts

Posted 31 October 2006 - 10:25 PM

Nice map dude.
I had the same error near the wine bottles that NovaHawk did.
It froze up, but I waited for about 5 seconds and it went back to normal.

Also, I found what could be a bug, or you being an ass and putting an invisible wall up.
This is where i found it. I couldn't go any further because there was an invisible wall in my way.

Posted Image


It's pretty good though...Only a few bugs!
Someone start a little server up!
  • 0

#168 Novahawk

Novahawk

    Beast

  • Dedicated Member
  • PipPipPipPipPipPipPipPip
  • 2,896 posts

Posted 01 November 2006 - 03:05 PM

yeah i couldnt go beyond that either.. but i figured that it was the end of the map

Edited by Novahawk, 01 November 2006 - 04:05 PM.

  • 0

#169 Communist

Communist

    Red Lazarus

  • Member
  • PipPipPipPip
  • 244 posts

Posted 01 November 2006 - 03:31 PM

Also, I noticed that there doesn't seem to be any real exit from the building. I know that's intentional, but there's no door, openable or not, that I noted as the exit.

Where is that going to be?


Heh. Also, a little late-clarification.
When you put in the stage (if I remember correctly, the Sim Room and Stage were hiested from my story- I still feel honored), that was not supposed to be in the BoSS building, but in an Undisclosed Location (Missile Silo thingy).

I do think the LAN room looks better with it in there, though.

Eh, it's your map, of course. Just a little nit-picking.

Edited by Communist, 01 November 2006 - 04:28 PM.

  • 0

#170 Frag0holic

Frag0holic

    I AM DEATH INCARNATE

  • Dedicated Member
  • PipPipPipPipPipPipPipPip
  • 3,840 posts

Posted 01 November 2006 - 03:55 PM

Nova and Rogue:
sv_cheats 1
noclip

Once you put that into console you can go past the invisible wall. The passage to the left leads to a secret elevator which leads to a secret room with credits sprayed on the wall, an aquarium and three teleporters. (T spawn, Lan hall and CT spawn I believe).
My guess is Chris doesn't want that to be part of the beta though, maybe he needs to fix more stuff there or balance out the teleportation thing *hint* *hint*.

Other than that, nothing major. Only thing I noticed was that the wall between the stairs and T spawn is really thin (?), because if you spray your tag on it, it shows up on both sides haha.
One issue could be the balance of teams, seems to me that This would be a T dominated map. Cause all you have to do is jump out the window with a rifle and land in the lan hall where you have great cover. Then everything is on lockdown. Maybe adding another flanking entry point to the hall would balance this out, or making it impossible to get out of the windows in T spawn. Just a suggestion, but the map needs to be played by a bunch of ppl in a server to find actual gameplay problems.

Overall though, great map :tup:

...I'm sure Shadow can throw it on Server #3 for a while so we can test it out on a real server.
  • 0

#171 Novahawk

Novahawk

    Beast

  • Dedicated Member
  • PipPipPipPipPipPipPipPip
  • 2,896 posts

Posted 01 November 2006 - 04:06 PM

Nova and Rogue:
sv_cheats 1
noclip

Once you put that into console you can go past the invisible wall. The passage to the left leads to a secret elevator which leads to a secret room with credits sprayed on the wall, an aquarium and three teleporters. (T spawn, Lan hall and CT spawn I believe).
My guess is Chris doesn't want that to be part of the beta though, maybe he needs to fix more stuff there or balance out the teleportation thing *hint* *hint*.

Other than that, nothing major. Only thing I noticed was that the wall between the stairs and T spawn is really thin (?), because if you spray your tag on it, it shows up on both sides haha.
One issue could be the balance of teams, seems to me that This would be a T dominated map. Cause all you have to do is jump out the window with a rifle and land in the lan hall where you have great cover. Then everything is on lockdown. Maybe adding another flanking entry point to the hall would balance this out, or making it impossible to get out of the windows in T spawn. Just a suggestion, but the map needs to be played by a bunch of ppl in a server to find actual gameplay problems.

Overall though, great map :tup:

...I'm sure Shadow can throw it on Server #3 for a while so we can test it out on a real server.

yeah that would be nice... and i never thought of doing no clip :\
  • 0

#172 Chris82

Chris82

    Serpentis Rear Admiral

  • Server Admin
  • PipPipPipPipPipPipPip
  • 1,720 posts

Posted 01 November 2006 - 04:34 PM

Heh. When you go in that room look on the left yellow brick wall. You should notice something. If not, shoot around the wall until you hear a breaking sound. Keep shooting and the wall will break reveal a button, hear the sound, a part of the invisible wall is gone, and you can go on the ladder!

Also, yeah, the map seems T dominated at first, but the CTs can go up the stairs in the basement to the bar, then go up the stairs to Shadow's Office and flank the Ts.

Another thing, the door outside is by Registration and under the AWP/Flashbangs.

Shadow's office will probably be slightly redesigned with a whiteboard and meeting table.

Thanks for the feedback guys, I'll be sure to fix the bugs and in the final release include a map overview for the radar as well as text for below the radar.

EDIT: Oh, and btw, try nocliping all the way to the end of the tunnel or inside the blue dumpster in CT Spawn :)

Edited by Chris82, 01 November 2006 - 04:41 PM.

  • 0

#173 Chris82

Chris82

    Serpentis Rear Admiral

  • Server Admin
  • PipPipPipPipPipPipPip
  • 1,720 posts

Posted 01 November 2006 - 08:01 PM

I fixed some of the bugs on the bug list, I need to add some more textures to make some of the walls more interesting, then I'll do a compile and if all goes well, I'll do a final compile!
  • 0

#174 ch0da

ch0da

    Lurker

  • Member
  • Pip
  • 14 posts

Posted 20 December 2006 - 11:00 PM

I'd like to be up there. BoSS|ch0da(trademark thing) =deadpuppies=
  • 0

#175 Chris82

Chris82

    Serpentis Rear Admiral

  • Server Admin
  • PipPipPipPipPipPipPip
  • 1,720 posts

Posted 21 December 2006 - 06:56 AM

No.

BTW guys the Gun Game version of this map is almost done, just gotta add a few lights and we're ready for a beta.

Edited by Chris82, 21 December 2006 - 06:57 AM.

  • 0

#176 Mr. Sticks

Mr. Sticks

    Spam Master General

  • Dedicated Member
  • PipPipPipPipPipPip
  • 1,107 posts

Posted 21 December 2006 - 08:37 AM

Awesome, I was wondering when the map would actually be up on the servers. Your map, along with the one's Shadow made are pure buttsecks.
  • 0


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users