And Ezekiel is still here.
I turned off the radar. My game has gotten better. f*ck the noobs with radar, I'm doing it old school war style. Hell I'll even bust out the musket and kick your asses.

Posted 11 September 2006 - 09:43 PM
And Ezekiel is still here.
Posted 11 September 2006 - 10:09 PM
Posted 12 September 2006 - 03:38 AM
Posted 23 September 2006 - 06:52 AM
A new page on the Steam website reveals weapon pricing changes for CS: Source. Changes to the weapon pricing were noted in news updates approximately a month ago, and this is the first insight into specifically what those changes are. Instead of simply altering the pricing in order to facilitate gameplay, the prices of weapon are now based on an economy model. Records are taken of the demand of weapons and this is calculated in an algorithm that determines the pricing of weapons from week to week. For details you can check out some information concerning the algorithm or the weapons market pricing page. Here's a little blurb from the page:
The cost of weapons and equipment that you purchase in Counter-Strike: Source are now based on an algorithm that calculates the global market demand for various weapons. As more people purchase a certain weapon, the price will rise and other weapons will become less expensive.
Starting October 11th, the prices you pay for weapons in Counter-Strike: Source will be updated every Monday based on the volume of purchases over the previous week.
Edited by Chris82, 23 September 2006 - 06:52 AM.
Posted 23 September 2006 - 09:43 AM
Jesus-f*cking-Christ... CS:S is becoming an MMOFPS, soon they're gonna charge monthly ;)In Counter-Strike, each gameserver is its own instance of the game world. Unlike persistent "massively multiplayer" games, there is no open-ended economy. Until now...
Posted 23 September 2006 - 10:01 AM
Posted 23 September 2006 - 10:32 AM
Posted 23 September 2006 - 10:32 AM
Posted 23 September 2006 - 10:39 AM
Posted 23 September 2006 - 10:46 AM
Posted 23 September 2006 - 11:31 AM
Posted 23 September 2006 - 11:46 AM
Posted 23 September 2006 - 11:54 AM
Posted 23 September 2006 - 01:06 PM
That's because they've f*cked over CS:S so badly ever since its release. First people left for hitboxes, then hackers, then .... .... now Radar and varying prices. I don't think Valve has done anything to make MORE players play CS:S instead of 1.6. It's all been 3rd party mods (Deathmatch, Surf, Gun Game, WC3 mod etc).A 7+ year old game beating out a game less than two years of age, and look at that, the 7+ year old game isn't even updated anymore.
Posted 23 September 2006 - 01:22 PM
Posted 23 September 2006 - 08:11 PM
There will be a cvar controlling this new functionality, mp_dynamicpricing, you can disable it if you wish by setting its value to 0.
- Alfred
Posted 23 September 2006 - 08:22 PM
Posted 23 September 2006 - 08:23 PM
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