
CT camping
#21
Posted 04 April 2005 - 04:41 PM
#22
Posted 04 April 2005 - 04:55 PM
if i see ppl camp for longer than 30 sec either i warn them or slay them. i had to kick an excessive camper once
#23
Posted 12 April 2005 - 09:06 AM
#24
Posted 12 April 2005 - 02:07 PM
#25
Posted 14 April 2005 - 06:41 PM
My to bits...
#26
Posted 21 April 2005 - 11:32 AM
There are two ways for T's to win:
1) Kill all CT's
2) Prevent CT's from saving the hostages within the time limit.
There are two ways for CT's to win:
1) Kill all T's
2) Rescue all of the hostages
If you are staying in one spot to achieve one of these goals, then it isn't camping. It is being strategic. Like people have mentioned about watching the garage to make sure that the T's don't come up behind the CT's. The only times I really consider it camping is if a player is in a spot where there isn't alot of traffic from either side, like by the snowman, or if they are just trying to hide until the round ends so they don't have to rebuy their guns again.
So basically, for CT's, its camping if you are hiding somewhere that isn't travelled much, or if you are neglecting your responsibility to save the hostages as one of the remaining T's.
For T's, i'd say its only camping if they are hiding in one of those windowed hallways off of the garage even though they are one of the last T's.
So I guess basically I am saying that it isn't camping if you are attempting to complete, or help to complete, one of your teams goals.
#27
Posted 21 April 2005 - 11:47 AM
#28
Posted 07 May 2005 - 03:28 PM
Wanted to know what everyone thought of the current rule about "no excessive CT camping."� Shadow mentioned changing it back to the old rule of "no CT camping at all" while I think it should just be "no CT garage camping."
What do you all think??
i think it depends were they are camping
if its in the back of garage were Ts rush in ,ya know with the big metal door, then camping is a-ok.

but if they camp in the side rooms, or round the corners out front then its bad

but in retro spect if the servers had teams after 4 rounds of being pwned by the T's it probuly whould not happen

that or if every one didnt go to the terorist team every dame time
Edited by Artimus, 07 May 2005 - 03:30 PM.
#29
Posted 07 May 2005 - 05:09 PM
#30
Posted 08 May 2005 - 01:27 AM
#31
Posted 08 May 2005 - 11:17 AM
#32
Posted 08 May 2005 - 01:29 PM

Above all, the Ts would NOT kill the hostages!! That would result in a CT win IRL

In my book: de_ maps; no T camping. cs_ maps; no CT camping.
Edited by Frag0holic, 08 May 2005 - 01:31 PM.
#33
Posted 15 May 2005 - 10:49 AM
The Ts would either fully go defense or know that the best defense is indeed offense, or rushing. They could rush where they know the marines would be in order to kill them.
I think that the cts should be able to stay in garage for to face the t onslaught but not stay there after the primary t rush is completed. Camping for cts at Snowman, exit sign, or boxes in the window room near garage should result in a slay.
Idk this is how i see it
#34
Posted 15 May 2005 - 11:39 AM
and on de maps both CAN camp at there set times tho only if the bombs not planted CTs can camp if it is Ts can camp bomb sites only
here r the CT and T camping rules i follow:
CT:
garage door: defending not camping no slay zone
garage side rooms: instant slay zone
snow man and tunnel area: instant slay zone
back office: wait 1 or 2 rounds then slay
stairs: waits 1 or 2 rounds then slay
exit signs: instant slay if already dead slay at spawn
and repeat offenders will get kicked/banned if exsesively camped
every where else u cant camp if ur CT cuz theres Ts left and right
T:
spawn: waits 3 or 4 rounds warns then slays if they arnt listening
long hall: never slayed
bathroom: never slayed
garage side rooms: not often Ts r there but once on a while they r and get instantly slayed
back office: slay if camped for over 1 min
exit signs: instant slay
snowman and tunnel area: slayed if camped over 1 min
ok thats hows i do my sh*t
#35
Posted 15 May 2005 - 02:02 PM

#36
Posted 16 May 2005 - 12:56 AM
#37
Posted 17 May 2005 - 08:21 PM
I think that holding the garage from the T's is ok camping, but that room with the boxes and the windows is not. yes, i've camped there a few times, it was fun, but it was cheap. As for the T's, camping garage (considering it was taken) would be really not cool, but hall camping is a-ok. As for spawn, a lot of T's camp there (From what i've seen) but i am undecided.
just my $.02
#38
Posted 22 May 2005 - 02:33 PM

if we actualy have teams on the severs, of admins try to even them there will be almost no problem. or we can just have no camping at all for both ct and T
in which any one who stands still for 30 sec onds get slayn

or go for what the games like now and just auto slaye all ct every god dame game ans save the rapage time

#39
Posted 22 May 2005 - 02:57 PM
and i agree wiht pocky after 2 mins no camping sometimes i camp when im t or ct if i kno someone is chasing me i camp so i can get them in back and it works
#40
Posted 22 May 2005 - 08:07 PM
thats y we have autoteam blance and CTs camp if there winning or not. also in long hall Ts need to camp same as garage door for CTs. each team in my opinion has there respective camping zones where they can stay for a limited amount of time with it not being campingct only camp when they get raped 12 round in a row
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if we actualy have teams on the severs, of admins try to even them there will be almost no problem. or we can just have no camping at all for both ct and T
in which any one who stands still for 30 sec onds get slayn![]()
or go for what the games like now and just auto slaye all ct every god dame game ans save the rapage time
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