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aim_lanparty
#121
Posted 05 September 2006 - 10:53 PM
#122
Posted 06 September 2006 - 12:18 AM
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#123
Posted 06 September 2006 - 09:34 PM
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Looking pimp
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I may break into Rogues bar and steal his Cherry Coke. Cherry Coke is known to my local gaming cabal as Crack-in-a-Can. It is the ultimate in the soft drink ideal for gamers, and it has that cherry twinge that no beer can touch, no Pepsi product can replicate. And it has both caffiene and SUGARSUGARSUGARSUGARSUGAR OMGWTFBBQ ROFLCOPTER TO HAPPYTOWN
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I should do a commercial for Cherry Coke like that. Sales would jump 2000%.
Edited by Communist, 06 September 2006 - 09:46 PM.
#124
Posted 07 September 2006 - 01:57 PM
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#125
Posted 13 September 2006 - 09:25 PM
Rooms finished
Shadow's Office
Receptionist's Office
Upstairs Hallway
Back Stairwell
Hidden Tunnel
Hidden Room(s)
LAN Room
Admin Bunker
RogueAlly's Bar
Entrance
Downstairs tunnel
Basement/Tyler's Fight Club/Commie's Sim Room
Also needed
Add ambient sounds, pack the custom stuff into the .bsp, put it on one of the servers, and hold a beta test.
After the test, I will fix any bugs encountered, optimize, buildcubemaps, and create a .nav file. Then I'll do an overview of it and other radar stuff. Then after some promotional screenshots it will be released to the public on FPSBanana and possibly other places.
So, overview:
Not Done
Being Worked On
Done!
Rooms
Shadow's Office
Receptionist's Office
Upstairs Hallway
Back Stairwell
Hidden Tunnel
Hidden Room(s)
LAN Room
Admin Bunker
RogueAlly's Bar
Entrance
Downstairs tunnel
Basement/Tyler's Fight Club/Commie's Sim Room
Textures/Coding
Import custom textures/posters
Elevator muziak
Stairs
I/O for Computers
Post-geometry/layout
Ambient sounds
Lights
Fudge-packing content
Post-beta
Optimize
Build the cube maps
Create .nav files for bots
Known bugs
- Sounds don't play after first round
Receptionist's door sometimes doesn't work- Admin bunker door starts open
- Bar fire doesn't sound correctly
- Secret room isn't sealed below sky, allowing for "stacking" players to potentially fall off of the map
- "Van" tunnel not lit correctly
- Some sprites in Lan hall don't look right
- The glass casing on some lights in Shadow's office is f*cked up
- Sim room/fight club signs don't credit people
Left wall in Shadow's office is too thin- Players can get stuck by wine bottles
Beta Test Info
Beta testing will be held soon, I need to discuss with the higher power which server I can use.
I've chosen to limit the beta to 16 players, so there are 4 slots left currently. This post will be updated accordingly. If you wish to participate, please post in this topic.
Testers[list] - Chris82
- Mandraque
- Mr. Sticks
- Frag0holic
- Chilidog
- Billy Pumper?
- Capt.John
- HellsAssassin
- Communist
- Ph33r
- Agent_Racoon
- Novahawk
Edited by Chris82, 01 November 2006 - 08:00 PM.
#126
Posted 13 September 2006 - 09:36 PM
Edited by Mandraque, 13 September 2006 - 09:37 PM.
#127
Posted 13 September 2006 - 09:41 PM
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EDIT: It might also be a good idea to reserve a few spots for people that have their influences in the map, if they want to test it. By those people I mean Shadow, Rogue, Tyler, Gaara, and Commie. Just a thought, though.
Edited by Mr. Sticks, 13 September 2006 - 09:53 PM.
#128
Posted 13 September 2006 - 10:35 PM
the awp and flashbangs just out of reach are a nice touch
#129
Posted 13 September 2006 - 10:51 PM
Good work so far though man.
#130
Posted 14 September 2006 - 01:26 AM
#131
Posted 14 September 2006 - 05:27 AM
#132
Posted 14 September 2006 - 06:13 AM
Previous post updated.
#133
Posted 14 September 2006 - 07:50 AM
btw the map is looking awesome!!
#134
Posted 14 September 2006 - 02:09 PM
#135
Posted 14 September 2006 - 03:37 PM
#136
Posted 28 September 2006 - 07:54 PM
My name's over the door, right? Lol.
#137
Posted 28 September 2006 - 08:23 PM
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#138
Posted 28 September 2006 - 08:31 PM
Ouchwow ur makin a whole map!!! i hope its good (jk) i suck soo much i sumtimes hav trouble applyin skins 2 CSS lol
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#139
Posted 28 September 2006 - 09:25 PM
#140
Posted 28 September 2006 - 11:20 PM
Hope you're making progress Chris
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